B.Sc Animation

B.Sc Animation


Eligibility

A minimum pass in the 10+2 examination from PUC / ISC / CBSE or any equivalent recognized board.

Overview

The program introduces students to the creative and technical aspects of animation. It includes modules on traditional and digital animation techniques, character development, storytelling, and motion design. The curriculum combines artistic creativity with industry-relevant technology to produce skilled animation professionals.

Description
  • 2 years: Diploma program
  • 4 years: Honours / Honours with Research program
Award
  • Bachelor of Science (B.Sc) in Animation
  • Bachelor of Science (Honours / Honours with Research) in Animation
No. of Credits
  • 120 minimum for the standard program
  • 160 minimum for Honours / Honours with Research
Program code: 045
Course code : 4145
Course Commencement : Sep 2024

Admissions Office

CHRIST IMPERIAL INSTITUTE OF MANAGEMENT AND SCIENCE
Ramasandra Main Rd, Kengri Hobli
Sulikere, post - Ramasandra
Bengaluru, Karnataka, India - 560056
P : +91 9845632009
P : +91 9845006824

Curriculum Structure
  • Fundamentals of Drawing for Animation
  • Basics of 2D Animation
  • Introduction to Digital Arts
  • MMHV-1
  • Intermediate Animation Techniques
  • Basics of 3D Animation
  • Principles of Character Design
  • MMHV-2
  • Animation for Web and Mobile Media
  • Advanced Character Animation
  • Open Elective
  • Environmental Studies
  • Animation Project Development
  • Animation Software Mastery
  • Indian Constitution and Professional Ethics
Course Highlights
  • Comprehensive training in 2D and 3D animation techniques.
  • Access to state-of-the-art labs for hands-on learning.
  • Strong emphasis on storytelling and character creation.
Career Enhancement Programs
  • Workshops in 3D software and animation pipelines.
  • Industry internships and portfolio-building sessions.
  • Mentorship programs with animation experts.
Career Outcomes

Graduates can:

  • Become animators, storyboard artists, or character designers.
  • Work in entertainment, gaming, and advertising sectors.
  • Pursue entrepreneurial ventures in the animation field.